PERSONAL PROJECTS


SNOW TOWN

Unreal Engine - 2021 - Work in Progress

A work in progress environment of a small fantasy town.

SNOW TOWN

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THE MANOR

Unreal Engine - 2021

An interior inspired by English manors and palaces.

THE MANOR

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PROFESSIONAL EXPERIENCE


OVERWATCH

Blizzard Entertainment - PC/PS4/XONE - 2013-Ongoing

Screenshots from the levels of Overwatch.

The selected screenshots feature a lot of my work but also a lot of work from the rest of the very talented environment artists and art director who I've been really fortunate to work with: Bram Eulaers, Helder Pinto, Andrew Klimas, Dion Rogers and art director Bill Petras among others.

OVERWATCH

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NATURAL SELECTION 2

Unknown Worlds Entertainment - PC - 2009

Position: ENVIRONMENT/TEXTURE ARTIST
- Creating modular assets and world textures.

NATURAL SELECTION 2

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BIONIC COMMANDO

GRIN/Capcom - X360/PS3/PC - 2007-2009

Position: ENVIRONMENT ARTIST
- Creating world objects such as buildings and terrain as well as dynamic objects.
- Environment lighting and atmosphere.
- Level art/composition.

BIONIC COMMANDO

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GHOST RECON ADVANCED WARFIGHTER 2

GRIN/Ubisoft - PC - 2006-2007

Position: TEXTURE ARTIST
- Creating environment textures.
- Working with terrain meshes.
- Creating props and prop textures.

GHOST RECON ADVANCED WARFIGHTER 2

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GHOST RECON ADVANCED WARFIGHTER

GRIN/Ubisoft - PC - 2005-2006

Position: LEVEL DESIGNER
- Creating levels for single and multiplayer.
- Involved in landscape creation.

GHOST RECON ADVANCED WARFIGHTER

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OLD STUFF


ARBOR VITAE

UDK - 2013

A collaboration with the very talented environment artist, friend and colleague Helder Pinto.
The scene is set in a sci-fi setting on another world where humans are trying to create livable conditions.

ARBOR VITAE

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EXTERIOR SCI-FI SCENE

BITSQUID ENGINE - 2012

A continuation of my previous personal project of an exterior sci-fi surface research station in an unknown location.
I wanted to expand on that idea and worked a bit on creating a new scene keeping a similar theme and style.

BITSQUID SCI-FI SCENE 2

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EXTERIOR SCI-FI SCENE

BITSQUID ENGINE - 2011

Personal project of an exterior sci-fi surface research station in an unknown location.

BITSQUID SCI-FI SCENE

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UDK SCI-FI INTERIOR SCENE

UDK - 2010

Short personal sci-fi project.

UDK SCI-FI SCENE

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TEXTURES

Texture sets for download

PK02
» PK02 - Source version
» PK02 - id Tech 4/.TGA version

PK01
» PK01 - Source version
» PK01 - id Tech 4/.TGA version

ANCIENT COLLECTION
» ANCIENT COLLECTION - Old textures package

Creative Commons License
PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are licensed under a Creative Commons Attribution 3.0 Unported License.