PROFESSIONAL WORK
- Position: Environment Artist
- During: August 2021 - Present
OVERWATCH
Activision | Blizzard - XONE/PS4/PC - 2016
- Position: Environment Artist
- During: March 2011 - July 2021
- Position: Environment Artist
- During: December 2010 - February 2011 (short term contract)
SYNDICATE
Electronic Arts - X360/PS3/PC - 2012
- Position: Environment Artist / Texture Artist
- During: October 2009 - December 2010
NATURAL SELECTION 2
Unknown Worlds Entertainment - PC - 2012
- Position: Environment Artist (contract work)
- During: August 2009 - October 2009
LEAD AND GOLD: GANGS OF THE WILD WEST
Fatshark/Grin/Paradox Interactive AB - PSN/PC - 2010
- Position: Additional Artist
- During: 2009
BIONIC COMMANDO
GRIN/Capcom - X360/PS3/PC - 2009
- Position: Environment Artist
- During: August 2007 - May 2009
TERMINATOR: SALVATION
GRIN/Evolved Games - X360/PS3/PC - 2009
- Position: Additional Lighting Artist
- During: 2009
WANTED: WEAPONS OF FATE
GRIN/Universal Studios - X360/PS3/PC - 2009
- Position: Additional Artist
- During: 2009
BIONIC COMMANDO: REARMED
GRIN/Capcom - XBLA/PSN/PC - 2008
- Position: Additional Artist
- During: 2008
GHOST RECON ADVANCED WARFIGHTER 2
GRIN/Ubisoft - PC - 2007
- Position: Texture Artist
- During: August 2006 - July 2007
GHOST RECON ADVANCED WARFIGHTER
GRIN/Ubisoft - PC - 2006
- Position: Single and Multiplayer Level Designer
- During: July 2005 - August 2006
DAY OF DEFEAT (1.3 Patch)
Valve Software/Activision - PC - 2003
- Position: Texture Artist (contract work)
- During: April 2004 - June 2004
SOFTWARE KNOWLEDGE
Photoshop
Maya
3D Sudio Max
Zbrush
Mudbox
UDK/Unreal Engine Editor
Valve Hammer Editor
QuArK
CONTACT DETAILS
Philip Klevestav
Email: philipk[at]philipk.net
ArtStation
LinkedIn profile
MobyGames