A work in progress environment of a small fantasy town.
An interior inspired by English manors and palaces.
Screenshots from the levels of Overwatch.
The selected screenshots feature a lot of my work but also a lot of work from the rest of the very talented environment artists and art director who I've been really fortunate to work with:
Bram Eulaers, Helder Pinto, Andrew Klimas, Dion Rogers and art director Bill Petras among others.
Position: ENVIRONMENT/TEXTURE ARTIST
- Creating modular assets and world textures.
Position: ENVIRONMENT ARTIST
- Creating world objects such as buildings and terrain as well as dynamic objects.
- Environment lighting and atmosphere.
- Level art/composition.
Position: TEXTURE ARTIST
- Creating environment textures.
- Working with terrain meshes.
- Creating props and prop textures.
Position: LEVEL DESIGNER
- Creating levels for single and multiplayer.
- Involved in landscape creation.
A collaboration with the very talented environment artist, friend and colleague Helder Pinto. The scene is set in a sci-fi setting on another world where humans are trying to create livable conditions.
A continuation of my previous personal project of an exterior sci-fi surface research station in an unknown location. I wanted to expand on that idea and worked a bit on creating a new scene keeping a similar theme and style.
Personal project of an exterior sci-fi surface research station in an unknown location.
Short personal sci-fi project.
» PK02 - Source version
» PK02 - id Tech 4/.TGA version
» PK01 - Source version
» PK01 - id Tech 4/.TGA version
» ANCIENT COLLECTION - Old textures package
PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are licensed under a Creative Commons Attribution 3.0 Unported License.